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Settings UI

Admins configure the bridge from an in-game panel. Changes apply live — no resource restart for module picks.

Open with /lumixbridge or /lbridge.

TIP

Screenshots below are from the settings UI (browser preview). You can replace the PNGs in public/products/bridge/ with in-game captures anytime — paths stay the same.

Modules

Modules tab

This is the main tab. Each row is a module (Framework, Inventory, Notify, Target, …).

ControlMeaning
autoDetect whichever matching resource is started
Resource nameForce that provider (e.g. ox_inventory)
Green / OK badgeBound correctly
Amber / Needs setupAuto failed or forced resource is not running
Apply changesSave + hot-reload on server and clients

What you should pick

  1. Leave most rows on auto if your stack is already started.
  2. If a row shows Needs setup, open the dropdown and pick the resource you actually use.
  3. Click Apply changes.

TIP

Filter by group (Core, UI, Gameplay, Systems) in the left sidebar, or use search / “Problems only”.

Theme

Theme tab

SettingEffect
Primary colorBrand accent for Lumix UIs (--lumix-primary)
LocaleLanguage for bridge strings (and other Lumix scripts that follow bridge appearance)

Save with Apply on this tab. Other Lumix resources (e.g. coinshop) read these values from the bridge.

Media

Media tab

Upload images to your CDN (FiveManage) for use in other Lumix scripts.

  • Requires set lumix_bridge:fivemanage_key "..." in server.cfg
  • Default folder path comes from config / this tab
  • Recent uploads are listed for quick copy

Prefer UI or config files?

WhenUse
Server is onlineSettings UI (/lbridge)
First install / offline editconfig/*.lua

UI values are stored in data/settings.json and merge over file defaults on start.

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